ESE Announces Successful Inaugural Edition of the Digital Motorsports World Cup, Presented by G2A.COM
VANCOUVER, British Columbia, November 9, 2021 – ESE Entertainment Inc. (TSXV:ESE) (OTCQB:ENTEF) (the “Company” or “ESE”) is pleased to announce that, on November 28th, the Company’s subsidiary, Digital Motorsports (“DMS”), hosted the first Digital Motorsports World Cup, presented by G2A.COM, and in partnership with Corsair, Cube Controls, Fanatec, Sim Lab, Qubic System, Neosurf and ESTV.
The Digital Motorsports World Cup featured top professional sim racing drivers from around the world, who competed against each other and six of Poland’s top professional sim drivers. The competitors raced live onstage at the Polsat Studios in Warsaw, Poland, using fixed Sim Platforms. This hybrid race event was the first of its kind, bringing world class TV production together with live drivers on stage, online drivers from around the world, hosts, commentators, and analysts, combined with the thrill of a Sprint Race.
DMS opened registration to anyone with a class D iRacing license or higher. Aspiring semi-pro sim drivers therefore had the chance to compete against the world’s top sim drivers. Over 250 drivers from around the world took part in the qualifiers.
The online qualifier took place over the weekend of 19th – 21st of November. The top 27 fastest lap times moved on to face off against the six onstage pro drivers live in studio. The World Cup took place on the legendary Silverstone Grand Prix racetrack. The drivers used the Porsche 911 GT3 Cup (992) car with Fixed setups. The race itself was a 30 minute Sprint Race and the grid was made up of 33 of the best drivers in the world.
The race itself was nothing short of exciting and entertaining, including some incidental contact which drew some penalties and was handled by World Cup’s Race Control partner, ADAC, live from the Nürburgring track in Germany. Maximilian Benecke of Germany maintained the lead throughout the entirety of the race, while Sebastian Job of the United Kingdom, was punted off the track early on but managed to edge into 2nd place at the end of the race. Ayhancan Guven of Turkey, persevered and took advantage of some of the contact on the track and at the end was able to edge into a 3rd place podium win.
The prize fund was over €20,000. The 1st place winner, Maximilian Benecke, won €10,000, the World Cup Trophy and Custom Red Cube Controls Formula Pro wheel. The 2nd place winner, Sebastian Job, won €5,000 and a Custom Red Cube Controls Formula Pro wheel. The 3rd place winner, Ayhancan Guven, won €2,500 and a Custom Red Cube Controls Formula Pro wheel.
In addition, four fans each won four products from the World Cup sponsors: Cube Controls Formula Pro Custom Wheel; Corsair Virtuoso Gaming Headset, Elgato Stream Cast, and a set of Fanatic V3 racing pedals.
The race was broadcasted by ESTV and on DMS’s YouTube channel. The stream of the Digital Motorsports World Cup can be found here: https://bit.ly/3lExlkB.
Over 41,000 people tuned in to watch the race. The event generated 3 million social media impressions and more than 4,500 persons have subscribed to the fan competition.
Niall Maher, CEO of Digital Motorsports, commented “I would like to thank all of our sponsors, fans and drivers for making this inaugural World Cup such an amazing showcase of what Digital Motorsports is all about. While the Cars and Tracks might be virtual the racing is very much real and we witnessed some of the best racing and overtakes. The whole production is on par with any top tier esports tournament and stay tuned for Digital Motorsports World Cup 2022 announcement!“.
Katarzyna Kornasiewicz, CFO of G2A.COM said “We at G2A are very proud to be part of this live event and to honor the best racing champions. Being the biggest marketplace for gamers and geeks we’ve teamed up with Digital Motorsports to present their top tier sim racing equipment to our 25 million users of g2a.com”
About Digital Motorsports
Digital Motorsports is an award-winning organization and one of the leading sim racing solutions providers in Europe, specializing in building bespoke simulators and offering turnkey simulator packages. Digital Motorsports is currently developing both products and technology to reduce the complexity and barriers to entry in sim racing. Digital Motorsports has key vendor distribution rights and partnerships in the industry, and they have worked with world champions across multiple disciplines from F1, WEC, WRC, Drifting, and more. Digital Motorsports are a customer-centric business offering a mix of professional products, turnkey solutions, and a world class esports racing league | www.digital-motorsports.com
ESE is a Europe based entertainment and technology company focused on gaming, particularly on esports. The Company provides a range of services to leading video game developers, publishers, and brands by providing technology, infrastructure, and fan engagement services internationally. ESE also operates its own ecommerce channels, esports teams, and gaming leagues. In addition to the Company’s organic growth opportunities, the Company is considering selective acquisitions that align with its objective of becoming a dominant global player in esports technology and infrastructure. | www.esegaming.com
This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that ESE anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, statements with respect to: the expected benefits to ESE and DMS resulting from the Digital Motorsports World Cup, and the likelihood of a second Digital Morotsports Worls Cup in 2022. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of ESE to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to ESE, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of ESE should be considered highly speculative.
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SOURCE ESE Entertainment Inc.
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