ESE Produces 13 days of National TV broadcasts for Riot Games’ League of Legends
VANCOUVER, British Columbia, September 22, 2023 – ESE Entertainment Inc. (TSXV: ESE) (OTCQX: ENTEF) (“ESE” or the “Company”), a gaming company that provides a range of services to leading video game developers and publishers, announces that its media production unit, Frenzy, produced 13 days of European broadcasts for the summer season of the EMEA (Europe, the Middle East and Africa) Masters 2023, a tournament in the video game League of Legends. The Company was responsible for commentary and signal production from its professional TV studio. Over the course of 13 days of competition, the matches were broadcast live on the Internet via YouTube and Twitch, as well as on the national TV channel – Polsat Games.
ESE was responsible for selecting commentators, television production, and broadcasts of the matches. During the 13 days of competition, the top 16 teams selected from regional tournaments competed for the champion title, and for a prize pool totaling almost $160,000 US dollars. In the final match, the French team Karmine Corp. defeated the Spanish team Movistar Riders and won the top spot. ESE’s broadcast attracted 600,000 unique viewers and over 300,000 hours of watch time on the Internet and TV channels.
“ESE is a trusted partner of Riot Games, the developer of the world’s most popular video game titles like League of Legends and Teamfight Tactics. Our qualified team, modern studio, and world-class audiovisual equipment allow us to produce top quality television formats and events, including video game tournaments, TV shows, commercials, and more.” said Konrad Wasiela, CEO of ESE Entertainment.
ESE Entertainment Announces Cancellation of Options
The Company also announces that it has cancelled an aggregate of 1,180,000 options (“Options“) to purchase common shares in the capital of the Company (“Common Shares“) previously granted to certain consultants of the Company under its equity incentive plan.
ESE Entertainment Inc.
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About ESE Entertainment Inc.
ESE is a global technology company focused on gaming and esports. The Company provides a range of services to leading video game developers, publishers, and brands by providing technology, infrastructure, and fan engagement services internationally. ESE also operates its own ecommerce channels, esports teams, and gaming leagues.| www.esegaming.com
CAUTIONARY NOTE REGARDING FORWARD-LOOKING INFORMATION
This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that ESE anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, statements with respect to: the growth of esports events division and offerings, and the benefits of ESE’s production of the tournament. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial, and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of ESE to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information, including that a binding agreement may not be entered into with respect to the Transaction, and that even if a binding agreement is entered into that the Transaction may not be completed. Such factors may be based on information currently available to ESE, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of ESE should be considered highly speculative.
Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.
SOURCE ESE Entertainment Inc.
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